Update the team information by ID.
Client read-only, server-writable metadata. Used as a data store, accessible from the client side. Do not store information that should not be exposed to the client. The client can read this data, but cannot modify it. This is useful for things like subscription status.
Server metadata. Used as a data store, only accessible from the server side. You can store secret information related to the team here.
Human-readable team display name. This is not a unique identifier.
URL of the profile image for team. Can be a Base64 encoded image. Must be smaller than 100KB. Please compress and crop to a square before passing in.
Client metadata. Used as a data store, accessible from the client side. Do not store information that should not be exposed to the client.
Successful response
The time the team was created (the number of milliseconds since epoch, January 1, 1970, UTC)
The unique identifier of the team
Human-readable team display name. This is not a unique identifier.
Server metadata. Used as a data store, only accessible from the server side. You can store secret information related to the team here.
URL of the profile image for team. Can be a Base64 encoded image. Must be smaller than 100KB. Please compress and crop to a square before passing in.
Client metadata. Used as a data store, accessible from the client side. Do not store information that should not be exposed to the client.
Client read-only, server-writable metadata. Used as a data store, accessible from the client side. Do not store information that should not be exposed to the client. The client can read this data, but cannot modify it. This is useful for things like subscription status.